#if UNITY_EDITOR

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using XFGameFramework;



namespace XFGameFramework.MissionSystem
{
    public class CustomMissionConfigDataParentGUI : CustomPropertyGUI
    {
        public override void OnPropertyGUI(SerializedProperty serializedProperty)
        {

            EditorGUI.BeginDisabledGroup(true);

            EditorGUILayout.PropertyField(serializedProperty);

            EditorGUI.EndDisabledGroup();
            
        }
    }

}

#endif